![]() Using the exact same tactic.casting mirror image.a DEFENSIVE SPELL that keeps casters from getting hit. If you're insulted that I said that a GM that can't throw a curve ball to the party is uncreative, I'm sorry. ![]() How them will saves looking? Them reflex saves, when you aren't hitting a trap? Fireball from extreme long range, hold or charm at close range? Yeah. Pit it against an enchanter or a conjurer or an evoker. Your barbarian with the great axe? Pit that against a Severist, see how long that works. They're varied and differing.Īnd the addition of ONE unit can wildly change how the party functions. You apparently haven't looked at those pre-defined arcs and campaigns. So when you write something like this, you're insulting many of the people reading it. This is a valid type of game, and has some advantages (like making player decisions matter because they know they won't be automatically countered). Some GMs run adventure paths / pre-written material / PFS scenarios, etc, and don't have time / inclination / PFS-permission to rewrite encounters to force the players to change their tactics. Zarius wrote: If your GM hasn't used something to bypass your same, tired old strategy after eight freaking combats, you're running with an uncreative GM. I could go down the list and find you dozens of examples of SOMETHING the GM should have done to gum him up after the third time, just because the enemy should have been going "HOLY CRAPLERS! MAGE! MAGE! KILL IT!" It's pathetic that the wizard, LITERALLY the scariest member of any ENEMY party to a player, has used the exact same tactic in eight consecutive fights and not been hit once. If your GM hasn't used something to bypass your same, tired old strategy after eiht freaking combats, you're running with an uncreative GM. Allow me to paraphrase myself, since I may have not been quite specific in my usage of vocabulary. Throw in a wizard with a lightning bolt? Now you've upset the same-old-same-old without doing a whole lot. This may be true, but if EVERY fight is exactly the same, just scaled for level, how fun is THAT? Y'all are confusing the phrase "using the same tactics every time" with "he has to make every fight unique." If every fight can be solved by one guy blocking up a hallway and turtling while everyone else shots a bow over his head, BOOOOOOORING. It's just plain horrible DMing to build every encounter to shut down all the toys that make characters special every fight. It's one thing to occasionally run up an an opponent that the characters toys don't work up against. If I had to pick between a game where we're all having fun vs one where the GM hates our characters and it's a us vs them mindset I'd take the first option in a heartbeat. Just because Mark's GM doesn't do that in no way shape or form makes that GM a "buffoon". Countering them or providing them with new challenges is one thing, but constantly finding ways to shut down a player's tactics or play style is adversarial GMing. ![]() It's the GM's job to break you of the bad habit of using the same tactics over and over and over. But he's still being kind if he hasn't started hammering you with things that don't care. Mark, your GM is kind if, after 8 combats, he hasn't done that to you. Blur won't stop it, and Mirror Image will be ended by it. I only need to see a tuft of your hair to ignore Concealment.Īnd both are useless against Cone of Fire, Fireball, or any other AoE attack. Anything that rolls a saving throw, as versus an attack roll of some kind, completely bypasses it. Even at level 3, my party's ranger and bard could, combined, eat through your images in two rounds, assuming you were to get all 8 of the max.īy contrast, Blur is completely useless against my Oracle dropping a Bone Shaker on you and trying to yank your skeleton out of your body. but if you get targets by the archer or someone with a lot of attacks per round, you're doomed. You have a 1-in-(x+1), where X is the number of images you have left. Officially, the duration is the same, but you loose an image each time your bacon is saved by them, and it's over when they're all gone. Over all, it largely depends on what kind of combat you're in. If you're wanting to avoid physical hits, roll up a piper and wear full plate.
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